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Thought Leadership

How games can help brands connect with Gen Z’s call for change

Using play for purpose
August 23, 2024
1 min read
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Glenn Gillis
Chief Executive Officer

Around the world, Gen Z is driving social movements, from climate protests to demands for political reform. Studies highlight their strong sense of social justice and willingness to challenge the status quo. This shift has massive implications for brands and organisations, requiring them to adopt innovative strategies that align with Gen Z’s values. As this new generation becomes increasingly influential and vocal about how they want things done, businesses must understand and adapt.

Global desire for change

Since mid-June, Kenyans have been engaged in mass protests against proposed tax increases and the administration of President William Ruto. While the Kenyan protests are currently grabbing headlines, they speak to a global desire for change among Gen Zs around the globe.

Alongside Gen Zs taking part in climate and other protests, a study by Society Watch and the National Centre for Social Research (NatCen) shows that members of this cohort are more willing to express their moral convictions through civil disobedience than older adults. More specifically, they’re half as likely (16%) to believe that the law should always be followed than older generations (32%).

source: Nic Bothma /EPA-EFE/Shutterstock

Brands and social justice

That strong sense of social justice has significant implications for brands and other organisations looking to talk to and connect with this generation. Far from being able to use the same old tactics, brands have to meet Gen Zs where they are, with messaging that resonates with their values. Brands and global organisations are increasingly becoming aware of this.

Today’s consumers expect brands to make an effort towards improving the world, and the forward-thinking ones are taking notice. Customers demand it. So, instead of just pushing price and product and chasing profit margins, more and more brands are devoting efforts towards aligning their brand purpose with a greater societal one.

Gaming, in particular, has a powerful role to play here. It has become an integral part of the media landscape, with estimates that the number of gamers in the world will reach 3.6 billion by 2025. It’s already bigger than the TV and music industries together, and brands certainly pay a lot of attention to those sectors. Gaming is not a niche. The audience of every brand is gaming in some form or another already, and brands are keen to tap into this massive, engaged audience.

Engaging through games

Brands must ensure they’re focused on using games the right way. That means moving away from the historic approaches of sticking ads into pre-existing campaigns or advergames that are simple “spin and win” mechanisms. Fortunately, there is another approach that puts users at the heart of the marketing experience, and that gets people to lean in and actively engage rather than sit back. Brands and big businesses, like every one of us, are not exempt from our global crisis, which the UN’s 17 SDGs aim to address, In fact, they have a huge role to play in shifting the dial towards creating a better future for current and future generations, which is why they are increasingly being held to a higher standard.

Probably half of the many games we’ve made at Sea Monster have been with financial institutions. No one wakes up in the morning wanting to learn how to budget. But people often wish that someone could help them learn to manage their finances better. Playing RPGs has taught many people much more about saving money than the informative commercials and learning pamphlets produced by banks (and certainly more than some textbooks).The same should also be true for other sectors. We want to see more fashion brands using games that explore the impact of fast fashion and showing us how they’re working towards a more sustainable and ethical model. We want supermarkets making games where we learn about food security, where our food comes from and about nutrition. And where are the news networks sponsoring games in the fight against disinformation and the need for media literacy skills? What we’re seeing now is a real shift towards brands incorporating gaming into their core marketing and communication strategies as part of the modern marketing mix. So many brands are creating apps and more recently web-based gaming experiences that plug into their larger digital ecosystems. Or they are making games in persistent virtual worlds on platforms like Minecraft, Roblox, and Fortnite – all with the aim of better constructing experiences that are meaningful.

Ultimately, games allow brands and organisations to enter into a dialogue with their customers which can tap into Gen Z’s desire for change in a way that’s mutually beneficial. Brands should not view games as, 'just another disposable ‘marketing’ expense, but rather as a way to connect with their audiences in a meaningful way, build trust, and mobilise their communities around the change that needs to happen in the world.

adapted from IT-ONLINE

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