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#PointTaken

Countering disinformation and hesitancy around vaccinations

Client
US Global Engagement Centre
Industry
Government Agency
Service
Gamified campaign

Sea Monster helped drive factual information and promote positive conversations related to the COVID-19 vaccine.

As part of a 9-week social behaviour change campaign, #PointTaken was designed to improve sentiment to nudge people along their vaccine uptake consideration journey.

Launch a campaign to engage people and incentivise action.

During the height of the disinformation war around COVID-19 in 2020, accurate and relavent information around the virus and around vaccinations was needed to help people make informed decisions.

As 1 of 3 winners of the U.S. Africa Tech Challenge, Sea Monster was tasked with leveraged our technological platform to combat vaccine hesitancy and misinformation.

Engage, play, learn and get rewarded.

We crafted an engaging gamified journey to hold users’ attention, encourage them to explore accurate content, and to nudge them along the consideration journey.

Through a series of animated explainer videos addressing the key issues around vaccine hesitancy and a suite of additional content to spark positive conversations about the vaccine, #PointTaken tackles a serious issue with an engaging and rewarding user experience.

5.3
M
People reached over 9 week campaign period
500
k+
Likes, shares and retweets of the campaign
4,5
min
Average engagement time per session
49
%
People surveyed who were more confident about being vaccinated
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